Warship Armada
The first game I worked on at RIT as well as my first rendering engine and scene management system.
Play against three other player as you try to circle each of the islands. Use your cannons to damage or sink opposing players, but beware of the small boats protecting each island for they are trying to do the same to you.
Developed a multiplayer pirate ship combat game over the course of 7 weeks with a team of 6 people. Warship Armada was developed in C++ and DirectX 10 for PC, taking advantage of new DirectX 10 features such as geometry shading.
Responsibilities included:
- lead design
- core engine
- graphics pipeline
- HLSL shader programming
- Lua integration
- gameplay programming.
Screen shots were taken at 1680×1050px.